/**
**************************************************************************************
*Founder Effect                                                                      *
*Copyright (C) 2006-2007, 5d Studios (www.5d-Studios.com)                            *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/
#pragma once
#include "IEntity.h"


class Door : public IEntity
{
public:
    Door(void);
    /** Get the Entity Type */
    int GetType() { return TYPE_OBJECT; };
    /** Damage this entity */
    int Damage( int hit ) { return 0; };
    /** Update the entity */
    void Update( long dt);

    /** Collide with another entity */
    bool CollideWith( IEntity* ent );

    /** Test to see if the door is locked */
    bool IsLocked() { return m_locked; };
    /** Unlock the door */
    void UnLockDoor() { m_locked = false; };
    /** Lock the door */
    void LockDoor();

    /** Test to see if this ent can open the door */
    bool CanOpen(IEntity* ent);
    /** Open the door */
    void OpenDoor();
    bool IsOpen();
    /** Close the door */
    void CloseDoor();
    bool IsClosed();
private:
    bool    m_locked;
public:
    virtual ~Door(void);
};
